Choose a game
Choose a game to start the performance test.
The online database is not configured yet. Search is using the ACC64 starter catalog.
Choose a game, enter your PC hardware and get an estimated FPS range for 1080p, 1440p and 4K. ACC64 also gives you a plain-English idea of how smooth the game is likely to feel.
See how a selected game may run on your PC, then use the visual demo to compare different frame-rate levels.
Choose a game to start the performance test.
The online database is not configured yet. Search is using the ACC64 starter catalog.
The browser cannot always provide the exact CPU, RAM or GPU model, so each value can be corrected manually.
Drive the car and compare how different frame rates feel.
The simulation becomes available after a title is selected and its FPS profile is calculated.
This is only a frame-rate demo. It is not the game itself and it does not benchmark the game.
More comparison tools will appear after you select a game.
Compare resolutions, see whether the CPU or GPU is more likely to hold performance back, compare another PC and review the predicted frame-rate stability.
The graphics preset stays the same — only resolution changes.
This is an approximate CPU/GPU impact comparison. It does not promise a specific FPS gain after an upgrade.
Choose the second PC components and click Compare.
The 1% low and frame-time graph are modeled ACC64 estimates, not measurements from the actual game.
ACC64 Game FPS Test gives you a quick estimate of how a game may perform on your PC. Pick a title, check or enter your CPU, GPU and RAM, then compare the estimated FPS at 1080p, 1440p and 4K.
ACC64 compares the game performance profile with your PC configuration and graphics settings. The result includes an estimated FPS range, 1% low, a possible bottleneck and settings that may help you reach your chosen frame-rate target.
Real FPS depends on more than the GPU and CPU. RAM, resolution, graphics quality, Ray Tracing, upscaling, drivers, temperatures and the exact in-game scene also matter. ACC64 results are therefore estimates, not measurements from a running benchmark.
Quick answers about estimate accuracy, hardware detection and how to read the predicted FPS.
No. ACC64 shows an approximate estimate based on the game profile, your hardware and selected settings. It is not a measurement taken from the game running on your PC.
Performance is affected by drivers, temperatures, power limits, game updates, background processes and the exact scene being rendered. Real results can therefore differ from the estimate.
Browsers expose only part of the computer hardware information, so automatic detection may be incomplete. You can manually correct every important value.
1% low describes performance during slower moments and helps show frame-rate drops. The closer it is to the average FPS, the more consistent the game should feel.
Yes. Change the resolution and graphics settings and ACC64 will recalculate the estimate for the currently selected profile.
Game catalogue data may come from IGDB, while available hardware requirements are used as a reference for compatibility and the approximate FPS model. ACC64 does not assume that minimum requirements mean 30 FPS or that recommended requirements mean 60 FPS.